Rockstar fired 34 workers over Discord Slack discussions, but what union officials revealed about the timing changes everything

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By: Annabelle Ink

Rockstar Games fired 34 workers in early November 2025 after union employees discussed a company Slack policy change in a private Discord server. The mass terminations sparked immediate accusations of union-busting across UK and Canadian studios, with the Independent Workers’ Union of Great Britain (IWGB) filing formal legal claims against the gaming giant.

🔥 Quick Facts

  • 34 employees terminated in early November 2025 across UK and Canadian Rockstar studios
  • Trigger: October 6, 2025 Slack policy change removed non-work channels like pets and gaming discussions
  • IWGB filed legal claims alleging “trade union victimization and collective dismissal” linked to organizing activity
  • Grand Theft Auto VI delayed to November 2026 following controversy and workforce disruption

The Slack Policy Change That Started It All

On October 6, 2025, Rockstar implemented a dramatic change to its internal Slack policy. Management terminated multiple non-work-related channels including pet discussions, gaming talk, film debates, and art sharing. The company labeled these as productivity distractions and potential conduct violations.

Union members at Rockstar immediately took their grievances to a private Discord server reserved exclusively for confirmed employees and IWGB staff. One worker expressed concern about morale impact: “I would really like to see the evidence for them being too much of a productivity hit. I can’t imagine it being worth the absolute dumpsterfire this will be for morale.” The conversation sparked broader discussions about management’s communication style and workplace policy.

Management Emails and the Investigation Trigger

Rockstar then implemented a second policy change banning emotes from status messages. However, one critical issue emerged: management sent emails about the guidelines outside normal business hours. Since employees lacked access to work systems from home, several union members still at the office shared the email contents and policy transcriptions within the protected Discord channel.

According to People Make Games investigation, one Discord member then approached management expressing concerns about the shared information. This complaint reportedly triggered an investigation into the union Discord server itself—despite the channel’s legal protections under UK employment law. The company alleged workers were sharing confidential information, though union leaders insist all discussions remained in legally protected trade union spaces.

The Mass Firing and Union-Busting Accusations

Aspect Details
Date of Terminations Early November 2025
Number Fired 34 employees
Locations Affected UK and Canadian Rockstar studios (including Oakville, Ontario)
Company Statement “Gross misconduct” and “leaking confidential information”
Union Response “Plain and simple union busting” – workers used legally protected channels only

Rockstar initially justified the firings by claiming employees engaged in “gross misconduct.” Days later, parent company Take-Two Interactive accused workers of leaking trade secrets publicly. However, the IWGB rejected these allegations, emphasizing that workers only communicated within a private, legally protected union Discord server used exclusively for trade union organizing discussions.

The terminations proved particularly brutal according to reports. Employees described fired workers being “marched out of the building” with little warning. Those remaining expressed “outrage, loss, grief” as the workforce saw roughly 10% of their colleagues suddenly removed from the office.

Legal Battle and International Organizing Implications

On November 12, 2025, the IWGB filed formal legal claims against Rockstar after the company allegedly refused to meet for negotiations. The union is pursuing both substantive hearings and interim relief—which could force Rockstar to reinstate affected workers immediately or continue paying their salaries until a full hearing concludes.

IWGB President Alex Marshall declared this “one of the most blatant and ruthless acts of union busting in the history of the games industry.” The timing proved critical: the union had been approaching the threshold for statutory recognition under UK law, making union members particularly vulnerable. A fired employee named “Bran” told People Make Games the organizing effort was “very close” to triggering mandatory company recognition procedures.

Will Rockstar’s Union-Busting Cost the Industry and Consumers?

The firing’s impact rippled far beyond individual workers. Just days before the IWGB filed legal claims, Grand Theft Auto VI received its second major delay, now launching in November 2026 instead of May 2026. Industry observers questioned whether workplace instability and legal challenges contributed to the extended timeline.

The controversy raised broader concerns about gaming industry labor practices. Carmel Smyth, president of media workers union CWA Canada, noted that creative workers face chronic overwork, pay inequality, and job insecurity. “A good employer would be addressing the problems instead of firing people,” she stated. Canadian organizers warned this creates a “chilling effect” that discourages workers at smaller studios from attempting unionization, often without public attention or legal support.

Sources

  • Game Developer – Comprehensive coverage of IWGB legal claims and labor allegations
  • This Week in Video Games – Detailed People Make Games investigation with leaked Discord timeline
  • CBC News – Canadian impact and industry union organizing implications

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