Story Kitchen leads push to turn games into film and TV: Sonic studio seeks artistic recognition

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By: Jessica Morrison

Hollywood’s appetite for video game stories has shifted sharply in the last five years — and a small Los Angeles company that started as dj2 Entertainment is a major reason why. Story Kitchen’s founders say they have spent more than a decade persuading studios that games contain serious, cinematic narratives worth investing in, and now dozens of film and TV projects are moving through their pipeline.

Turning skepticism into studio deals

When Dmitri Johnson and Mike Goldberg launched dj2 in 2011, mainstream studios routinely dismissed games as unserious source material. Executives regarded gaming as niche entertainment rather than a home for layered characters and original storytelling.

That view changed after a string of successful adaptations — from major box-office winners to acclaimed TV dramas — proved there is mainstream demand. Story Kitchen retooled the company, hired creative executives and struck first-look agreements that now place it inside the deals market with Amazon and DreamWorks Animation.

Johnson says the work required patience and education: convincing IP owners and studio heads to treat game creators as collaborators, not dispensable consultants. Goldberg describes those early years as a constant effort to show that video games are crafted by serious artists and writers.

What they greenlight — and what they pass on

Story Kitchen is selective. The founders stress that not every title translates well to screen, and timing matters: some projects are better pitched before a game becomes a cultural phenomenon, others after it has proven commercial staying power.

“We don’t lead with sales figures,” Johnson says, explaining that the company focuses on narrative potential. He adds that passion drives development decisions — the teams chase stories they cannot stop thinking about rather than trends.

Goldberg notes another constraint: many adaptations require close collaboration with game studios. For multi‑season TV or tightly controlled IP, Story Kitchen seeks the game’s developer’s blessing before moving forward.

Pipeline highlights (as of July 2026)

  • Sonic franchise — a fourth theatrical film is in post-production for release on March 19, 2027; additional spin‑off projects are reportedly in development.
  • Tomb Raider (Prime Video) — a live‑action TV series overseen by Phoebe Waller‑Bridge and starring Sophie Turner; Crystal Dynamics is closely involved in creative approvals.
  • Life is Strange — an Amazon-backed adaptation tackling the game’s branching narrative, produced with Square Enix and LuckyChap Entertainment.
  • It Takes Two and Split Fiction — film projects in partnership with Hazelight; Split Fiction is in earlier stages with notable writers attached.
  • Multiple studio assignments including Just Cause, Shinobi, and Ruiner with Universal; Sifu and Kingmakers for Netflix; Streets of Rage via Lionsgate.
  • Smaller and indie titles — planned adaptations of Disco Elysium, Dredge, and live-action projects based on several Roblox games.
  • Non-game IP — a Teddy Ruxpin feature and a Toys ‘R Us film are also on the slate, reflecting a broader interest in nostalgic brands.

The list represents roughly 30 projects at different stages, from scripted pitches to late-stage post production. Johnson and Goldberg say their aim is both breadth and balance: big-name tentpoles alongside AA and indie stories that offer unique perspectives.

Creative choices and fan expectations

Adapting games with branching stories creates unavoidable trade-offs. With titles like Life is Strange, Story Kitchen accepts that any linear adaptation risks disappointing some players; their strategy is to choose a path that honors the spirit of the source while delivering a coherent narrative for newcomers.

For studio collaborators, the company encourages hands‑on involvement. On Tomb Raider, Crystal Dynamics maintained strong creative oversight while giving Phoebe Waller‑Bridge latitude to shape the series — a partnership Johnson says kept both fans and the creative team aligned.

Similarly, writers hired for projects such as Split Fiction were invited to play the game, helping them understand the mechanics and emotional core before drafting scripts.

Why this matters now

The current moment is not just about higher box-office receipts or hit streaming shows; it signals a structural shift in how Hollywood values interactive storytelling. Successful adaptations have broadened audiences, brought new revenue streams to game companies and opened doors for indie developers who previously lacked access to large-scale production resources.

“Step one was killing the idea that games were cursed,” Johnson says, adding that their next goal is to secure major awards and mainstream cultural recognition for game-based films and series.

Outlook and risks

The opportunity is large, but so are the pitfalls. Rushing to convert any popular title risks creative dilution; conversely, waiting too long can mean missing the cultural window. Story Kitchen’s approach — early engagement with developers, passion-driven selection and careful studio partnerships — is intended to limit both outcomes.

For viewers, the practical impact is clear: more polished, creator-aligned adaptations are coming to theaters and streaming platforms in the next 18–24 months. For the games industry, those projects offer new ways to extend franchises and introduce characters to wider audiences.

Johnson and Goldberg say they view their work as advocacy as much as production: proving to Hollywood and awards bodies that video games can generate stories as rich and resonant as any novel or play. If their track record continues, the next decade could see game-originated films and series become regular award contenders rather than curiosities.


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