{"id":43822,"date":"2026-06-23T08:15:49","date_gmt":"2026-06-23T12:15:49","guid":{"rendered":"https:\/\/www.red94.net\/news\/control-resonant-hands-on-finds-remedys-sequel-is-a-must-play\/"},"modified":"2026-06-23T08:15:49","modified_gmt":"2026-06-23T12:15:49","slug":"control-resonant-hands-on-finds-remedys-sequel-is-a-must-play","status":"publish","type":"post","link":"https:\/\/www.red94.net\/news\/control-resonant-hands-on-finds-remedys-sequel-is-a-must-play\/","title":{"rendered":"Control: Resonant hands-on finds Remedy&#8217;s sequel is a must-play"},"content":{"rendered":"<p>I spent a focused two-hour preview with Control Resonant and left convinced this sequel will be one of the fall\u2019s most talked-about releases \u2014 not least because it changes the series\u2019 combat DNA while keeping the strange, uncanny feel that made the first game memorable. With a September 24, 2026 launch on the horizon, the new direction matters for players deciding what to buy this busy release season.<\/p>\n<p>Remedy Entertainment returns to its surreal action universe, but this time the spotlight moves from Jesse Faden to her brother, <strong>Dylan Faden<\/strong>. The setting is once again tilted toward the uncanny: Manhattan and the Bureau\u2019s headquarters, <strong>The Oldest House<\/strong>, are fractured by the returning menace known as the <strong>Hiss<\/strong>, and the game\u2019s tone remains unmistakably Remedy.<\/p>\n<h2>Hands-on structure and first impressions<\/h2>\n<p><\/p>\n<p>My playtime was broken into three sections: the opening act, a slice of the new Evacuation Zone, and a mid-game mission that plunges Dylan into an eerie sinkhole. Each segment showed the same core strengths \u2014 atmosphere, sound design and set-piece design \u2014 while also revealing how the sequel diverges from 2019\u2019s Control.<\/p>\n<p>What stands out most is a deliberate shift away from the shapeshifting firearm that defined the earlier game. Dylan\u2019s toolkit emphasizes close-quarters combat and a variety of heavy secondary weapon forms \u2014 from oversized hammers to a spear with a drill tip \u2014 encouraging an aggressive, in-your-face playstyle.<\/p>\n<p>The combat feels fast and kinetic. Encounters reward forward momentum: damaged players regain health by defeating foes who drop restorative orbs, which nudges you back into combat rather than encouraging defensive retreats. During my session I favored dual batons for quick crowd-clearing, then swapped to brutish loadouts for boss fights.<\/p>\n<h3>Quick facts<\/h3>\n<p><\/p>\n<table><\/p>\n<tr>\n<th>Title<\/th>\n<td>Control Resonant<\/td>\n<\/tr>\n<p><\/p>\n<tr>\n<th>Developer<\/th>\n<td>Remedy Entertainment<\/td>\n<\/tr>\n<p><\/p>\n<tr>\n<th>Release date<\/th>\n<td><strong>September 24, 2026<\/strong><\/td>\n<\/tr>\n<p><\/p>\n<tr>\n<th>Platforms<\/th>\n<td>PS5, Xbox Series X\/S, PC<\/td>\n<\/tr>\n<p><\/p>\n<tr>\n<th>Protagonist<\/th>\n<td><strong>Dylan Faden<\/strong> (Jesse remains part of the story)<\/td>\n<\/tr>\n<p><\/p>\n<tr>\n<th>Combat focus<\/th>\n<td><strong>Melee-driven<\/strong> with superhuman abilities<\/td>\n<\/tr>\n<p>\n<\/table>\n<h3>What the demo highlights<\/h3>\n<p><\/p>\n<ul><\/p>\n<li><strong>Combat overhaul:<\/strong> Close-range weapons and rapid, aggressive engagements replace much of the first game\u2019s gunplay feel.<\/li>\n<p><\/p>\n<li><strong>Supernatural toolkit:<\/strong> Dylan retains powers such as mid-air maneuvering, dashes and area attacks \u2014 plus new summons and throwable orbs.<\/li>\n<p><\/p>\n<li><strong>Deep progression:<\/strong> Multiple skill trees, loadout choices and accessory systems add complexity to builds.<\/li>\n<p><\/p>\n<li><strong>Ambience and set pieces:<\/strong> Remedy\u2019s signature audio and environmental design remain strong; one cinematic sequence in the demo felt worth preserving as a surprise for players.<\/li>\n<p>\n<\/ul>\n<p>Progression looks substantial \u2014 perhaps to the point of feeling dense. Weapons, skills and accessories combine into sizeable trees, and the demo introduced many options in quick succession. That breadth should please players who like build customization, but it risks overwhelming newcomers if not paced carefully in the full release.<\/p>\n<p>On abilities: I swapped out a defensive shield early on for an offensive floating rock that dealt damage over time and could be hurled for a finishing blow. Other powers produce shockwaves, spiky projectiles and ground-pounds; the game rewards mixing these with melee attacks rather than relying on one dominant tactic.<\/p>\n<h2>Story and character \u2014 my main reservation<\/h2>\n<p><\/p>\n<p>Combat aside, the one area that left me uncertain was the narrative connection to the new lead. Dylan\u2019s portrayal in the demo felt restrained, and his delivery occasionally muted the impact of scenes that otherwise crackled with atmosphere. That said, small costume details \u2014 like a crossed-out bureau initial \u2014 hint at narrative friction that may deepen his arc later in the game.<\/p>\n<p>Because my session leaned heavily on action sequences, it\u2019s possible that the full structure will reveal pockets of character work not present in this preview. Jesse\u2019s presence is felt, and for fans who liked her immediacy, Dylan may need time to come into his own.<\/p>\n<p>One in-game mission closed with a cinematic beat that was impressive enough to make me think Remedy might have shown a bit too much early: it\u2019s a moment best experienced blind on release.<\/p>\n<h3>Technical note<\/h3>\n<p><\/p>\n<p>I played on PlayStation 5. Performance held up well during chaotic moments with many enemies on-screen, but the build felt like an earlier version of the game and image clarity wasn\u2019t always sharp. Remedy\u2019s art director confirmed the preview used an older build, so there\u2019s room for visual polish before September.<\/p>\n<h2>Bottom line \u2014 early but promising<\/h2>\n<p><\/p>\n<p>Control Resonant doesn\u2019t abandon what made the original compelling; it preserves the eerie world-building and cinematic set pieces while choosing to reinvent combat. For players who enjoyed Remedy\u2019s atmosphere but wanted punchier, more confrontational fights, this sequel looks tailored to deliver.<\/p>\n<p>My short playthrough left me optimistic: the combat loop is satisfying and the systems appear robust, but the story\u2019s emotional foothold will need to deepen before I can judge the narrative fully. Expect a fuller verdict when the game ships later this year \u2014 we\u2019ll publish a complete review around launch.<\/p>\n<p><strong>Control Resonant launches September 24, 2026, on PS5, Xbox Series X\/S and PC.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":21,"featured_media":43823,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"schema_org_data":"{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Place\",\"name\":\"Manhattan\",\"description\":\"city\"},{\"@type\":\"Place\",\"name\":\"The Oldest House\",\"description\":\"venue\"}]}","_extracted_celebrities":"","_extracted_movies":"","_extracted_places":null,"_extracted_videos":"","_last_enrichment_date":"2026-06-23 08:16:48","footnotes":""},"categories":[389],"tags":[],"class_list":["post-43822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Control: Resonant hands-on finds Remedy&#039;s sequel is a must-play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.red94.net\/news\/control-resonant-hands-on-finds-remedys-sequel-is-a-must-play\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Control: Resonant hands-on finds Remedy&#039;s sequel is a must-play\" \/>\n<meta property=\"og:description\" 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