{"id":38285,"date":"2026-01-26T21:25:44","date_gmt":"2026-01-27T01:25:44","guid":{"rendered":"https:\/\/www.red94.net\/news\/shooter-highguard-launches-free-to-play-today-raids-and-horseback-gunplay-confirmed\/"},"modified":"2026-01-26T21:25:58","modified_gmt":"2026-01-27T01:25:58","slug":"35041-shooter-highguard-launches-free-to-play-today-raids-and-horseback-gunplay-confir","status":"publish","type":"post","link":"https:\/\/www.red94.net\/news\/35041-shooter-highguard-launches-free-to-play-today-raids-and-horseback-gunplay-confir\/","title":{"rendered":"Shooter Highguard launches free-to-play today, raids and horseback gunplay confirmed"},"content":{"rendered":"<p style='font-size:1.1em;font-weight:500;line-height:1.6;margin-bottom:20px'><b>Highguard<\/b> just went live today, and this <b>free-to-play shooter<\/b> from <b>Apex Legends<\/b> veterans blends mounted gunplay with tactical raids. <b>3v3 teams<\/b> will battle for control across a mythical continent starting at <b>10 AM PST<\/b>. What makes this <b>raid shooter<\/b> different from every other competitive title?<\/p>\n<div style='background:#f9f9f9;padding:20px;border-left:4px solid #e74c3c;margin:25px 0'>\n<h3 style='margin-top:0'>\ud83d\udd25 Quick Facts<\/h3>\n<ul style='margin:10px 0;padding-left:20px'>\n<li><b>Release:<\/b> January 26, 2026, across <b>PS5, Xbox Series X|S, and PC<\/b> simultaneously<\/li>\n<li><b>Developer:<\/b> <b>Wildlight Entertainment<\/b>, an independent studio led by <b>Apex Legends, Titanfall, and Call of Duty<\/b> veterans<\/li>\n<li><b>Format:<\/b> <b>3v3 PvP raid shooter<\/b> with mounted combat, magical abilities, and base destruction<\/li>\n<li><b>Content:<\/b> <b>Seven free episodes<\/b> planned for 2026, with new Wardens, bases, and mounts every two months<\/li>\n<\/ul>\n<\/div>\n<h2>A Raid Shooter Like Nothing Else<\/h2>\n<p><b>Highguard<\/b> defies simple categorization. It&#8217;s not a battle royale, not a traditional team deathmatch, and certainly not a MOBA. Instead, <b>Wildlight Entertainment<\/b> created a <b>PvP raid shooter<\/b> where two teams of <b>three players<\/b> fortify bases, gather resources, and orchestrate coordinated raids to destroy enemy strongholds. Each match escalates through distinct phases. Teams start by reinforcing walls and selecting gear loadouts. They ride mounts across vast open maps hunting loot and resources. Then they fight for the legendary <b>Shieldbreaker<\/b>, a magical sword that breaks enemy shields. Finally, they initiate raids using siege towers to breach defended bases. Matches typically last <b>10 to 30 minutes<\/b>, with dramatic swings in momentum as teams gain power.<\/p>\n<p>The core flow combines <b>survival shooter exploration, Capture the Flag objectives, and MOBA-style raid mechanics<\/b>. Game Director <b>Chad Grenier<\/b> revealed the concept came from team members who loved raiding enemy bases in the survival classic <b>Rust<\/b>. They wanted to distill that chaotic thrill into a refined, competitive, repeatable experience. Every match emphasizes escalation, fortification, clashing, then coordinated raids until one base falls.<\/p>\n<h2>Horseback Gunplay Meets Strategic Combat<\/h2>\n<p><b>Mounts<\/b> transform how shooters feel. Players summon and dismiss horses, bears, panthers, or gryphons at will to cover vast map distances efficiently. Imagine galloping on a bone-armored bear across open fields while spotting the <b>Shieldbreaker icon<\/b> on your minimap. The <b>Apex Legends<\/b> pedigree shines here. <b>Respawn Entertainment<\/b> veterans brought their legendary gunplay smoothness and movement tech to <b>Highguard<\/b>. The <b>10 launch weapons<\/b> include the <b>Ranger sniper rifle<\/b>, <b>Paladin automatic shotgun<\/b>, and tactical raid tools like rocket launchers and sledgehammers. Matches demand flexibility, requiring loadouts that handle both long-range duels and close-quarters base infiltration.<\/p>\n<p>The <b>eight Wardens<\/b> available at launch add depth. <b>Atticus<\/b> throws lightning spears as area denial. <b>Una<\/b> summons helpful nature spirits that heal and stun. <b>Kai<\/b> creates massive ice walls for chokepoint control. Each Warden is unique per team, forcing crews to coordinate ability combinations with weapon choices and base layouts.<\/p>\n<h2>Content Roadmap That Keeps Giving<\/h2>\n<table style='width:100%;border-collapse:collapse;margin:20px 0'>\n<tr style='background:#f4f4f4'>\n<td style='padding:12px;border:1px solid #ddd;font-weight:bold'>Episode<\/td>\n<td style='padding:12px;border:1px solid #ddd;font-weight:bold'>Release Window<\/td>\n<td style='padding:12px;border:1px solid #ddd;font-weight:bold'>Content Focus<\/td>\n<\/tr>\n<tr>\n<td style='padding:12px;border:1px solid #ddd'>Episode One<\/td>\n<td style='padding:12px;border:1px solid #ddd'>January 2026<\/td>\n<td style='padding:12px;border:1px solid #ddd'>Ranked play launch<\/td>\n<\/tr>\n<tr style='background:#f9f9f9'>\n<td style='padding:12px;border:1px solid #ddd'>Episode Two<\/td>\n<td style='padding:12px;border:1px solid #ddd'>March 2026<\/td>\n<td style='padding:12px;border:1px solid #ddd'>New Wardens and bases<\/td>\n<\/tr>\n<tr>\n<td style='padding:12px;border:1px solid #ddd'>Episode Three<\/td>\n<td style='padding:12px;border:1px solid #ddd'>May 2026<\/td>\n<td style='padding:12px;border:1px solid #ddd'>Alternate gameplay modes<\/td>\n<\/tr>\n<tr style='background:#f9f9f9'>\n<td style='padding:12px;border:1px solid #ddd'>Episodes Four-Seven<\/td>\n<td style='padding:12px;border:1px solid #ddd'>July-December 2026<\/td>\n<td style='padding:12px;border:1px solid #ddd'>Maps, mounts, surprises<\/td>\n<\/tr>\n<\/table>\n<p><b>Wildlight<\/b> learned hard lessons from <b>Apex Legends<\/b>. CEO <b>Dusty Welch<\/b> revealed that <b>Respawn<\/b>&#8216;s surprise launch left no post-release content pipeline ready, creating a gap before new updates arrived. <b>Highguard<\/b> was built differently from day one, with live-service architecture baked into hiring, pipelines, tools, and partnerships. Every single episode splits into <b>two parts<\/b>, delivering new content monthly. All core gameplay additions stay free\u2014only cosmetics are monetized. The team already has year-one content deep in development, showing commitment beyond launch hype.<\/p>\n<blockquote style='border-left:4px solid #3498db;padding-left:20px;margin:25px 0;font-style:italic;color:#555'><p>\n&#8220;Starting this company, Chad and I knew we have to think about building it differently. The people we hire, the pipelines we set up, the tools, the technologies, so that we&#8217;re thinking from day one how to successfully operate a live service and have an ongoing, meaningful dialog with our player base, and constantly be delighting and surprising them with content.&#8221;\n<\/p><\/blockquote>\n<p style='font-size:0.9em;color:#666;margin-top:-15px'>\u2014 <b>Dusty Welch<\/b>, CEO, Wildlight Entertainment<\/p>\n<h2>From Titanfall to Tempests<\/h2>\n<p><b>Wildlight Entertainment<\/b> isn&#8217;t some unknown indie studio. The team includes voices from <b>Apex Legends<\/b>, <b>Titanfall<\/b>, and <b>Call of Duty<\/b>. This is <b>Respawn pedigree<\/b> applied independently. The studio operates without publisher constraints, giving creative freedom that shaped <b>Highguard<\/b>&#8216;s bold direction. <b>97,000 players<\/b> jumped into <b>Steam<\/b> during the first hour, signaling real hunger for something different in shooters. Critics praised the fresh <b>gameplay loop<\/b>, calling it <b>a unique combo that could start a whole new genre<\/b>. <b>Polygon reviewers<\/b> spent four hours hands-on and emerged convinced it&#8217;s <b>one of the best new shooters<\/b> launching recently. That&#8217;s powerful validation from outlets normally skeptical of live-service debuts.<\/p>\n<p><b>Crossplay<\/b> drops immediately across <b>PC, PlayStation 5, and Xbox Series X|S<\/b>. Friends on any platform team up instantly. The client runs smoothly thanks to <b>Respawn&#8217;s veteran optimization work<\/b>. Performance targets <b>60 FPS on console<\/b> without sacrificing visual fidelity in battles where clarity matters most.<\/p>\n<h2>Can This Shooter Sustain the Hype?<\/h2>\n<p>The live-service shooter market overcrowds with choices. <b>Overwatch 2<\/b> dominates hero mechanics. <b>Valorant<\/b> owns tactical gunplay. <b>Apex Legends<\/b> itself remains competitive. So what advantages does <b>Highguard<\/b> bring to sustain engagement? The <b>raid shooter mode<\/b> doesn&#8217;t map onto existing battle royale or extraction formulas. The <b>mounted combat<\/b> feels genuinely fresh. The <b>base destruction<\/b> creates emergent stories every match. And the <b>developer commitment<\/b>, articulated by veterans burned out on surprise launches, suggests staying power. <b>Wildlight<\/b> has the credibility, the experience, and the resources to support <b>Highguard<\/b> long-term. Early player reception clocked <b>mostly positive reviews<\/b> on Steam despite some launch jitters. The question isn&#8217;t whether <b>Highguard<\/b> has potential, but whether the shooter community embraces something genuinely new when comfort picks exist.<\/p>\n<h3>Sources<\/h3>\n<ul>\n<li><b>Xbox Wire<\/b> &#8211; Detailed hands-on preview covering gameplay mechanics, developer interviews, and live-service plans<\/li>\n<li><b>GameSpot<\/b> &#8211; Launch day coverage of the 2026 roadmap and episode structure for year one<\/li>\n<li><b>Wildlight Entertainment<\/b> &#8211; Official announcements confirming release date, platform support, and content roadmap<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":21,"featured_media":38284,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"schema_org_data":"{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Person\",\"name\":\"Chad 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