Am I the only one who understands that it doesn't matter how many sub-par free throw shooters we have. It only takes one...after that the others are redundant and pointless. They will always foul Dwight. Rondo can be on the court with him without causing us any problems.
I half agree. While I agree that sub-par free throwers aren't the cause of our problems, having more sub-par free throwers will make things worse after the 2:00 mark.
Probablility from some of our statistics suggests that it's mostly even money when you consider the following:
- 50% foul shooter means that every foul is an expected 1 point, but the other team gets possesion
- It's even money if they shoot 33% at the three or 50% for a FG
- League average is 36% 3P% and 45.4% FG% for the 2013-2014 season.
- Assuming the team can initiate a field goal play or 3P play 50/50 of the time, the expected value is [(45.5% * 2) + (36% * 3)] / 2 = 0.994
- So Dwight Howard shooting 50% gets us 1 point for every foul shot, results in the league averaging an expected scoring of 0.994 points in reverse
So essentially, "hack-a-Howard" is our achilles heel if:
- The other team shoots greater than 33% at the three or
- The other team shoots greater than 50% FG
If the opposing team is losing, it's an amazing tactic. The reward is worth the risk.
If the opposing team is relatively even in the score, it's still a favorable tactic ESPECIALLY if Houston's offensive rating is greater. "Hack-a-Howard" effectly nullifies our offensive plays.
It's ESPECIALLY effective considering our abysmal defense.
So yeah, "hack-a-Howard" exposes our weaknesses, and is arguably more effective against our team. Why do you think "hack-a-whoever" doesn't occur as often for other teams even if they have plays that shoot equal or worse than Howard at the free throw?
Please note, this is not a criticism on Howard, this is a criticism on sub-par free throwers on THIS Houston team, as it exposes so much of our weaknesses.
So having multiple sub-par free throwers after the 2:00 mark allows for greater chances of "hacking", especially when you have to have it in the hands of Rondo. Before, when we are at the 2:00 mark, Howard's problem is a non-issue if you don't pass it to him anymore, but with Rondo, since you facilitate plays through him, hacking effectively can continue after the 2:00 minute mark.
Edited by kdo, 17 July 2014 - 04:28 AM.